Method and delivery

Stopping a project midway without losing what you have paid for

The method: six phases and a human decision point between each one.

Most technology projects do not go wrong on delivery day. They go wrong much earlier, when someone starts building on a decision that no one ever fully made. By the time the problem shows, months of work are resting on top of it. Undoing it costs weeks and money no one budgeted.

The early mistake is paid for at the end

A project advances by chaining decisions, each one resting on the one before it. If an early decision was fragile, the error does not stay still: it propagates and amplifies with every layer built on top of it. An assumption no one questioned at the start costs a half-hour conversation. That same assumption, found during construction, costs weeks of reworked effort.

The traditional model answers that risk with more documentation up front. We place the stopping points where they actually matter.

You approve before the next phase starts

Our method advances in phases, and between each phase and the next there is a human decision point: you approve before moving on. There you see what has been done, understand what it means for your business, and decide whether the next part gets built.

We prepare the information with the rigor of a signable document. The decision is yours. That separation is deliberate: the analytical work is automated and the judgment stays with a person.

How much you have committed at each point

The most useful consequence of this design is financial. When you reach the cut between Design and Construction, you have paid for the design and nothing else. The construction amount is set in the contract, and it is not committed yet.

If at that point the design does not convince you, or the business has changed, the project stops there. You keep the blueprint of your system (the functional design), the scope in writing and the closed budget. The cost stays in the design phase, which has value on its own.

A project that can only be halted by canceling it entirely leaves you with no exit in between. The contract sets that exit in writing.

Speed does not suffer

You might think that so many decision points slow the project down. The opposite is true.

What slows a project is not deciding, it is reworking.

The project’s time concentrates on the one thing that is genuinely yours: the decisions. Everything repeatable is already built before your project starts: the method, the design and budget templates, the documentary rigor. That is why no decision point is skipped to gain speed.

Control and speed hold each other up when the method is well designed. Every hour not spent reworking is an hour the project moves forward.

No surprises between phases

Between one phase and the next there is nothing opaque. You see the progress whenever you want, without having to ask how it is going. Every cut leaves you a signable document, with the scope, the blueprint of your system and the closed budget, that supports the next decision. Problems still appear, and they appear while it is still cheap to decide what to do about them.

Frequently asked questions.

What do I take with me if I stop the project before construction?

The blueprint of your system (the functional design) you have already paid for, with the scope in writing and a closed budget. It is yours, with no conditions.

How much money have I committed by the time I reach that point?

Only the design phase. The construction amount is set in the contract before it starts, and it goes unspent if you decide not to continue.

Keep reading

How we work

Every project advances in phases, and you approve before it moves to the next one.

See the method

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In 30-45 minutes you will know if we can solve your case, and how.